KinetitudeContact

Kinetitude

Move to draw. Each brush stroke plays a sound, so the drawing and the music are made together.

Drawing with Kinetitude in The Familiar Unknown, Deakin University, 2026. Sound on.

How it works

A camera follows your hands or your whole body. Move closer and the lines grow larger and the sound louder. A pinch makes the paint wet. Hold still and a bloom grows while an arpeggio plays.

There is no headset or controller. Kinetitude runs on a kiosk, and drawings can be printed on the spot.

A small print of a Kinetitude drawing, fine yellow lines with red, purple and black marks, coming out of a Canon photo printer
A drawing printed at the kiosk

Who it’s for

Children's hospitals

A kiosk for wards, play rooms and waiting areas. A hands-only mode works for people who are seated.

Science museums

Visitors see a camera read their movement and turn it into lines and sound.

Gallery and museum shops

At the NGV, the MCA and other museums, visitors draw, print their drawing and take it home.

Artist versions

A version of Kinetitude can be made from one artist's colours and marks.

For artists whose work is in the public domain, the palette and marks come from their paintings and drawings. A gallery could pair a version with an exhibition or a collection.

Living artists can make a version with me as a paid collaboration.

A large drawing of tangled black lines on white, with splashes of yellow, red, blue, turquoise, green and orange paint
Kinetitude #1, 2026. A session printed at 1070 × 1900 mm and painted over by hand.

Shown at

  • The Familiar Unknown: Art in the Time of AI, Deakin University, Burwood, 2026
  • The Stockroom, Kyneton, 2026

Contact

To bring Kinetitude to your hospital, museum or shop, or to make an artist version, email Anne.

annescottw@gmail.com